Review: GT PSP

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I loved the original Grand Turismo on the PSOne.  Back in those days were when memory cards were a new fangled technology and my parents weren’t keen on spending money on things they didn’t understand.  What that caused was game sessions that were days long and a PSone that would never got turned off.  Once I did get a memory stick my siblings saved no time in breaking it, thus back to the never ending battle of the unsaveable game.  I did love the game.  Since I was not really a car person have, access to the vastness of a culture I really didn’t understand was exciting and new.  The challenge of winning a race series or completing a license challenge was rewarding, and to this day I go back to it from time to time.  It was one of those games that introduced me to a genre of gaming that I had really never considered.

I skipped the PS2 generation of GT games.  There was something very different with those games.  I’m not really sure, but they never captured the magic that I had in my earlier youth on the PSOne.  With the release of GT PSP I choose to give it a chance.  I really enjoy my PSP and if anything can mirror the PSOne game I’m sure GT PSP could.

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GT PSP is one of the smoothest running games I have seen on the PSP.  Its performance makes the game look and feel ideal for the PSP.  With 35 tracks and over 800 cars, one might think that this game is loaded with content, but what thrives in cars and tracks suffers in gameplay modes.  GT PSP single player is no more then a quick race system that allows you to pick a car, a track, and a race type.  This is great if you want a pick up a go type of feel, but when it comes to depth and progression you’re left thinking, “but I wanted to race in a series or a cup challenge. Where’s the rest of my racing game?”  The lack of a single player mode really feels like there’s something missing.  Another annoying part of the game is that the game as an internal calendar system that counts as days as you complete challenges or single races.  On any given day only four manufactures are available to purchase cars from.  This means that if you want a specific car and that manufacture is not selling that day, you have to wait for their turn in the rotation.  This really takes you out of the experience, to the point where I just bought one car and hoarded all my money.

There is also a lack of tuning to the cars.  The quick tune option allows you to change some basics, but there is no upgrading the intake, or purchasing new tires or engines.  This is something that I used to enjoy a lot of the PSOne version and it flat out doesn’t even exist in this game.

The challenge modes are what I enjoyed the most.  This is the classic, here is your car and meet this requirement.  They range from stopping within a certain area from a given distance, executing efficient racing lines, to overtaking other vehicles.  One thing I found a little frustrating was that if you went off the track the challenge would instantly fail, but once you succeeded it was rather gratifying.  The challenges are rated by giving a gold, silver, or bronze trophy once completed within the parameters.  I found that going back to get the silver or gold were more frustrating then enjoyable, but if you like a challenge it’s all yours.

The lack of infrastructure online play is rather disappointing.  I, like many others, don’t have anyone to play with ad-hoc, so an infrastructure mode would have been great.  I probably would have played it more if I could have played online, but once you’re done with the challenges the single races get rather boring fast.

GT PSP is a fantastic looking game and it runs very well, but if you were a serious GT fan I have to believe that you will be left wanting more.   There are some upsides though.  Some of the cars will be transferable to GT5 when it is released.  GT PSP feels like it was the beginnings of a great GT game, which just fell short.

B

Publisher: Sony Computer Entertainment

Developer: Polyphony Digital

Genre(s): Racing, Driving

Players: 4

ESRB Rating: E (Everyone)

Release Date: October 1, 2009